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Old Jul 17, 2006, 08:09 PM // 20:09   #1
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Wink Samurai class suggestion

If they added Assasin wich is from Japan.. then they shud add a samurai..
There is a big difference betwen them, for example

Samurais do not use shields, They are far more stealthy and Brave, they do not need A Allot of armor either. By the way Samurai women Exists aswell

Samurai attributes

Concentration ( Primary Only )
-----------------------------------------
A samurai must allways focus on he's job and never show any fear in battle
This will add *1% to deflect* wich Blocks enemies melee attacks whit your sword
-----------------------------------------

Katana Mastery
----------------------------------------
This is like the warriors sword mastery but Samurais use's THeir deadly katanas.
----------------------------------------

Naginata Mastery
----------------------------------------
Samurais doesnt only have the abillity Of wielding katanas.. They alllso use Naginatas ( Polearms ) For a fair Long range combat
---------------------------------------

Crossbow mastery
----------------------------------------
This is simulare to the Ranger Attribute, but crossbows Cant shoot Far and they Can pack Punch
---------------------------------------


Samurais are a Mixture whit Warriors and Rangers.. and maybe Assasins... but still they are unique.
---------------

Basic skill list

(concentration)
Honor Guard *Stance* 15 e, 1 c, 44 r,

in (4----12) Seconds you will have 5+ Health Regen and 25% chance evading melee attacks, if this stance Gets interrupted you will be Knocked from 5 seconds.
-------------

( Katana mastery )
Tri-slash 5 e, 1 c, 15 R,

you will deal (4-----20) Damage 3 times to One enemy, If 3 enemies are in area you will Hit them all Once instead.
---------------


(Katana mastery )
Cobra swipe 10 e, 1c, 20 R,

Cobra swipe will Couse enemy to Get knocked for 2 seconds and get -1 Degen and if the enemy was bleeding, You will lose 2+ Energy.
-----------------

(Katana mastery )
Gale Strike 20 E, 2c, 15 R,

Creates a wind force dealing (15----50) Damage and has a 40% chance of knocking All nearby foes. If you're interrupted you will take 40 damage.
------------------

(Katana mastery)
Ghost Blade 5 E, 1c, 10 R,

once you slash the enemy you wont do any damage but after 5 seconds the enemy will Interrupted and loses (50-----80) HP
-----------------

(Katana mastery )
Blade of Justice 15 E, 10c, 15 R,

when Using Blade of justice you will Sacrefice (35%---10% ) Blood and Deal 35+ Damage and if the Player had more health than you, You will steal 50
Health from target.
------------------

(Concentration )
Scorpion *stance* 10 E, 1c, 30 r,

If a enemy hits you they will become poisoned for (2----10) Seconds
and you will attack 10% faster.
------------------

(Naginata Mastery)
Unicorn strike 20 E, 1c, 20 R,

You will run (10%---30%) Faster for 10 seconds, and when you Hit a moving target he will lose (3----25) Hp and get knocked. If target wasnt moving he wont be knocked.
-----------------

(Crossbow mastery )
sleeping shot 5 E, 5c, 5 r,

Your next shoot will couse enemy to Sleep for (5---11) seconds and he will awaken if he gets hit
--------------------

I Need more ideas ! Post plz !

Last edited by fleshvirus; Jul 17, 2006 at 08:15 PM // 20:15..
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Old Jul 17, 2006, 08:25 PM // 20:25   #2
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Assassin is not from Japan c_c And we have kazillion Samurai-profession suggestions already. (Namely, Nevin's Samurai which features naginata as well.)

Quote:
Originally Posted by Wikipedia
The Hashshashin (also Hashishin, Hashashiyyin or Assassins) had a militant basis as a religious sect (often referred to as a cult) of Ismaili Muslims from the Nizari sub-sect. They were thought to be active in the 8th to 14th centuries. This mystic secret society specialized in terrorising the Abbasid elite with fearlessly executed, politically motivated assassinations. The word "assassin" is derived from their name.
And the Samurai certainly did not have crossbows, they used more traditional bows, and a crossbow is to a bow, is what today's semiautomatic sniper rifles are to first world war infantry rifles.

Last edited by Kaguya; Jul 17, 2006 at 08:39 PM // 20:39..
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Old Jul 17, 2006, 08:28 PM // 20:28   #3
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Sounds pretty cool, i like the idea of crossbows and pole arms because we need some new weapons. The skills may need to be tweaked a bit but a well thought out idea. The only thing i can think of is that since the next chapter will be set in africa/egypt, i dont think they would have an asian themed character in an african campagn. aside from this..plz plz plz anet give us new ranged weapons for the next chapter.
check ur spelling on some thing too

~shote
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Old Jul 17, 2006, 09:01 PM // 21:01   #4
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Quote:
Originally Posted by achilles ankle
Sounds pretty cool, i like the idea of crossbows and pole arms because we need some new weapons. The skills may need to be tweaked a bit but a well thought out idea. The only thing i can think of is that since the next chapter will be set in africa/egypt, i dont think they would have an asian themed character in an african campagn. aside from this..plz plz plz anet give us new ranged weapons for the next chapter.
check ur spelling on some thing too

~shote
Excuse me spelling, You do notice that i aint from UK (of course)

and the only Character i could think of.. being in the third game might be a

Druid since they are Bound whit nature, Or Shaman
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Old Jul 17, 2006, 10:07 PM // 22:07   #5
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^...i dont think u get what i am saying. When anet came out with factions...everything was asian themed, and yes assassins are from japan look it up sumtime( AKA ninjas). When they release chapter 3, which is african/egyptian themed, it would be a bit strange to have a samurai as a new character. I am thinking maybe a druid like u said and maybe sum kinda "bushman" that uses a spear and blowdarts/bow. And they did have crossbow weapons back in the time of the roman empire, they were just not handheld. And kayuga they did have machine guns u know in WWI and a few years later they had a semi-automatic rifle attachment so maybe check ur info but yes they didnt have crossbows u are right on that but the chineese had semi automatic crossbows around the same time as samurai cant recall the name but u can look it up
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Old Jul 17, 2006, 11:30 PM // 23:30   #6
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dam i just misspelled again i was trying to say excuse MY language.

and Automatic crossbow sounds like a Idea :P
Heres my Comment on GW3. Wtf? am i gona go Outside the jungle and being infected by malaria and All kinds of unknown Viruses? As if >_<
and am i gona fight elephants and pygmes all day long? LOL.
I think Guild wars is losing its Interest... If they ruin the next part
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Old Jul 17, 2006, 11:37 PM // 23:37   #7
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Quote:
Originally Posted by fleshvirus
If they added Assasin wich is from Japan.. then they shud add a samurai..
There is a big difference betwen them, for example

Samurais do not use shields, They are far more stealthy and Brave, they do not need A Allot of armor either. By the way Samurai women Exists aswell

Samurai attributes

Concentration ( Primary Only )
-----------------------------------------
A samurai must allways focus on he's job and never show any fear in battle
This will add *1% to deflect* wich Blocks enemies melee attacks whit your sword
-----------------------------------------

Katana Mastery
----------------------------------------
This is like the warriors sword mastery but Samurais use's THeir deadly katanas.
----------------------------------------

Naginata Mastery
----------------------------------------
Samurais doesnt only have the abillity Of wielding katanas.. They alllso use Naginatas ( Polearms ) For a fair Long range combat
---------------------------------------

Crossbow mastery
----------------------------------------
This is simulare to the Ranger Attribute, but crossbows Cant shoot Far and they Can pack Punch
---------------------------------------


Samurais are a Mixture whit Warriors and Rangers.. and maybe Assasins... but still they are unique.
---------------

Basic skill list

(concentration)
Honor Guard *Stance* 15 e, 1 c, 44 r,

in (4----12) Seconds you will have 5+ Health Regen and 25% chance evading melee attacks, if this stance Gets interrupted you will be Knocked from 5 seconds.
-------------

( Katana mastery )
Tri-slash 5 e, 1 c, 15 R,

you will deal (4-----20) Damage 3 times to One enemy, If 3 enemies are in area you will Hit them all Once instead.
---------------


(Katana mastery )
Cobra swipe 10 e, 1c, 20 R,

Cobra swipe will Couse enemy to Get knocked for 2 seconds and get -1 Degen and if the enemy was bleeding, You will lose 2+ Energy.
-----------------

(Katana mastery )
Gale Strike 20 E, 2c, 15 R,

Creates a wind force dealing (15----50) Damage and has a 40% chance of knocking All nearby foes. If you're interrupted you will take 40 damage.
------------------

(Katana mastery)
Ghost Blade 5 E, 1c, 10 R,

once you slash the enemy you wont do any damage but after 5 seconds the enemy will Interrupted and loses (50-----80) HP
-----------------

(Katana mastery )
Blade of Justice 15 E, 10c, 15 R,

when Using Blade of justice you will Sacrefice (35%---10% ) Blood and Deal 35+ Damage and if the Player had more health than you, You will steal 50
Health from target.
------------------

(Concentration )
Scorpion *stance* 10 E, 1c, 30 r,

If a enemy hits you they will become poisoned for (2----10) Seconds
and you will attack 10% faster.
------------------

(Naginata Mastery)
Unicorn strike 20 E, 1c, 20 R,

You will run (10%---30%) Faster for 10 seconds, and when you Hit a moving target he will lose (3----25) Hp and get knocked. If target wasnt moving he wont be knocked.
-----------------

(Crossbow mastery )
sleeping shot 5 E, 5c, 5 r,

Your next shoot will couse enemy to Sleep for (5---11) seconds and he will awaken if he gets hit
--------------------

Need more ideas ! Post plz !
Reminds me more of CrapRoad... ahem i mean silkroad...
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Old Jul 18, 2006, 02:12 AM // 02:12   #8
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Actually, the assassins were very carefully named 'assassin' rather than 'ninja'. Assassins can be found pretty much throughout the world - consider, for instance, the hashashim during the Crusades, which is where the word actually comes from.

The GW assassin may have some resemblance to a ninja, but the generalised term is used rather than the culture-specific one. And so we have the assassin.

The same can be said of the samurai. Instead of using a culture-specific term, a general term is used for the profession that fulfills the same role: Warrior.

Now, it may be that another profession with a different set of melee weapons may show up in future chapters, but I suspect then it will have a nonspecific name rather than one that refers to a specific culture.

Oh, and to nitpick: If you're using Japanese influences, 'Unicorn Strike' should really be 'Kirin Strike'. Looks like Bull's Charge to me, though. Also, chances to evade/block should be restricted to skills, not attributes, due to how evading and blocking interacts with other skills - increasing AL or even hit points works better if you want to increase the profession's defensive ability with an attribute.
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Old Jul 18, 2006, 04:15 AM // 04:15   #9
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Must say, its not too bad. Came in this thread thinking "Yet another noob making a warrior clone", but in further reading, it seem alright.

I don't have much problem with Samurai class, as long as its not another warrior. (Won't mind the name change too). I think Katana would be a good weapon to expand upon, making it not just another sowrd. And I think you have a good concept there with the Katana mastery.

The Primary is not bad too, but I must say not on the two other, cross bow and Naginata.. they just don't seem to fit well.

If you do need any type of suggestion... my basic samurai is in Nevin's thread, polearm in Dragoon thread, and crossbow (or musket) in Engineer's thread. look up if you can. (also be sure to give credit )
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Old Jul 18, 2006, 07:04 AM // 07:04   #10
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Quote:
Originally Posted by achilles ankle
^...i dont think u get what i am saying. When anet came out with factions...everything was asian themed, and yes assassins are from japan look it up sumtime( AKA ninjas).
Yet they are called assassins. Rightfully so, as they don't have much in common with ninjas, other than the popular culture appearance.

Quote:
Originally Posted by achilles ankle
And kayuga they did have machine guns u know in WWI and a few years later they had a semi-automatic rifle attachment so maybe check ur info
I was speaking of modern semiautomatic sniper rifles and WWI bolt action rifles. Sniper rifles these days come with a lot more of penetration power, lot more accuracy, lot more range. Just as it is comparing a bow to a Xbow. Maybe you should check your reading.
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Old Jul 18, 2006, 01:55 PM // 13:55   #11
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Quote:
Originally Posted by actionjack
Must say, its not too bad. Came in this thread thinking "Yet another noob making a warrior clone", but in further reading, it seem alright.

I don't have much problem with Samurai class, as long as its not another warrior. (Won't mind the name change too). I think Katana would be a good weapon to expand upon, making it not just another sowrd. And I think you have a good concept there with the Katana mastery.

The Primary is not bad too, but I must say not on the two other, cross bow and Naginata.. they just don't seem to fit well.

If you do need any type of suggestion... my basic samurai is in Nevin's thread, polearm in Dragoon thread, and crossbow (or musket) in Engineer's thread. look up if you can. (also be sure to give credit )
I kinda agree, couse i couldnt figure any other attributes that would fit into him, And i might have made som Noobish Skills too. But hey they have Allrady allmost used all known characters Balanced*
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Old Jul 18, 2006, 06:10 PM // 18:10   #12
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Quote:
Originally Posted by Kaguya
I was speaking of modern semiautomatic sniper rifles and WWI bolt action rifles. Sniper rifles these days come with a lot more of penetration power, lot more accuracy, lot more range. Just as it is comparing a bow to a Xbow. Maybe you should check your reading.
can read just fine FYI and ur post said nothing about penetration, range, accuracy or range, just about the gun itself. The concept has not changed much considering semi/auto sniper rifles lack all that you stated. Which is why they are not the dominent sniper.....kinda forget how this is relating to GW but w/e they had snipers in WWII and they also had semi auto snipers in WWII...dunno about u but lets stop this nonsense
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Old Jul 18, 2006, 08:55 PM // 20:55   #13
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For those of you who apparently failed history. The origin of "Assassin" has NOTHING to do with Japan. Ninja sure yes all japan, these are Assassins, the words are different as are meanings and origins.

Western schools teach the following
Assassin
n. Murderer, generally somewhat professional; esp. one who murders a prominent figure.

During the time of the Crusades the members of a certain secret Muslim sect engaged people to terrorise their Christian enemies by performing murders as a religious duty. These acts were carried out under the influence of hashish, and so the killers became known as hashshashin, meaning eaters or smokers of hashish. Hashshashin evolved into the word assassin.

Eastern schools teach
In the 'History of Alamut' there are at least four etymologies given for the word assassin.


1 User of hashish
2 Follower of Hassan
3 Rowdy people
4 Asas
Generally contemporary Isma'ili sources reject the 'hash' root entirely (though do not, interestingly enough, reject the Alamutis 'terrorist' reputation) as demeaning to Isma'ilis.

Definition of Ninja
nin·ja
n. pl. ninja or nin·jas
A member of a class of 14th-century Japanese mercenary agents who were trained in the martial arts and hired for covert operations such as assassination and sabotage.


Ergo, if one has to do with Persia, and the other Japanese, I somehow doubt they have any history together....at all.


Yes samurai would be a fun prof, the rest of you thinking assassins are from japan need to go back 2 skewl.


**Need further historical proof hashshashin is older than ninja? The persian empire was around in BC era. The Sengoku period of Japan(aka samurai/ninja all over the place at war), let alone the unification of japan didn't occur until the late 1590's AD.
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Old Jul 18, 2006, 10:09 PM // 22:09   #14
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One of the things I don't like about this proffesion is the fact that you have four attributes, and three of them are weapon related. I really don't see anyway to mix and match attributes. You're bassically going to have 12-16 in concentration, and 12-16 in a weapon. At least with warriors you got tactics, strength, and a weapon.
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Old Jul 19, 2006, 01:29 AM // 01:29   #15
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I have to say that assassin is certainly not japanese, and Factions isn't either, it is much more chinese oriented, although it is still fiction based and isn't some sort of exact copy.

Also, Samurai arn't "stealthy" not any more than any other fighter who doesn't give away his possition in a surprise attack. The samurai is swift, and accurate, with a stronger emphasis on technique in comparison to a warrior. Expacially GW Warriors, who use a huge sword in one hand and a shield in the other, A samurai uses small sword but uses 2 hands for powerful technique and accuracy instead of bashing force.

Samurai were well known for using Spears, Bows and Katana, but in reality, every army specialized with spears and bows, they are the true weapons of combat, swords and shields are the last measure of battle, wile in actuallity the majority of kills come from the sword and spear. Since the bow is obviously taken, it isn't a good idea, and crossbows arn't an acceptable alternative. I don't think any class should have a melee and ranged weapon attribute, it is no different then trading sword or axe mastery for marksmenship on Warrior, it is too diverse.

I wrote spears into my first Samurai idea, but I think spears and other polearms should belong to a class of their own, since it is truely the most common weapon of a soilder. Glaives and Halberds or naginata, would be an interesting addition to a samurai, but I think the are better suited to a variety of spears in a spear class rather than another weapon on samurai at this point. In the preservation of new weapon and fighting types for future classes it is not a good idea to give future classes multiple weapons.

Samurai may be specific to Japan, but it doesn't have a legitimate alternative in other cultures, the closest thing would be a knight, which is simular mainly in social structure rather than fighting styles. I would say a more universal title would be better, but Anet has decided to forgo the universal titles in the announcement of their 3rd chapter. The new class, Dervish, is a distinctly muslem type, it is basicly a zealot who does twirling dances and praises loudly, but instead of going with the common phrase, Zealot, they decided to make a Dervish class, which only has one other tie to the muslem identity as the Dervish class will be using spinning scythe attacks.

I think this dispels the neccessity to find universal titles, expecially when Anet had the option to use a universal title but chose a particularly culture oriented one. And this also dispels the nonsense about not making a Samurai class because of antisemitism, as Anet has made a class which derives its identity from the most antisematic culture on the earth at this moment. I feel a little concern about religious and cultural backlash from making a Dervish class, I wouldn't be totaly surprised if Alkida bombed Anet for "mocking" part of their identity, though I certainly hope nobody gets hurt over a fantasy game. I am also concerned that Anet is sceming some sort of political agenda into their game, although they are seemingly putting these new characters in the possition related to muslem.

Here is hoping things don't get crazy.....

Anyhow, back on topic, I think a secondary attribute should be made which focuses on survival and protective techniques to keep the Samurai alive. The crossbow should definetly be dropped and the naginata should be seriously reconsidered. After studying more about Samurai, I think this class should have 2 attributes for the same weapon rather than several attirbutes for several weapons, this would be one original aspect as no 2 attributes pertain to a particular weapon on any other class. The other thing is adding new kinds of attacks, there is no point in having another class which does typical melee damage, Warrior covers 3 versions of that already. Compared to Assassin, Warriors melee attacks are vastly different, and so should the next class, Dervish is said to focus on spinning attacks which hit multiple enemies, so the next class should do something original in melee combat.

Another important factor is to make a primary attribute which will yeild damage in either attack power, accuracy, or energy management. A permenant blocking attribute is a bad idea, Assassins are highly dependant on successful hits in order to even continue attacking, any sort of evasive technique or accuracy imparament of even a small degree can catch one of the many attacks in the chain leaving the assassins attack incomplete. All evasive boosts should require a skill of some sort, like tactics, which grants the ability to meet sheild requirements, its evasive actions all require skills, although naturally blocking with a shield should happen regularly with a shield. Likewise, an attribute which has effective evasive and blocking skills is fine, but an attribute which grants a passive blocking or evasive technique is broken.

And lastly, a real dual wielding technique is sorely admired, even though a samurai typcially uses 2 hands on a katana which could be wielded in one, it would be very enjoyable to have an attribute along with a skill which allows Samurai to wield 1 katana in each hand, and yes there are real samurai masters who used this technique, which would allow the Samurai a 3rd technique all with the same weapon.

If you still want to make an attribute which adds a defensive boost instead of an offensive boost, the defensive boost should either be straight armor or damage reduction, or a chance to reduce a large potion of damage when attacked instead of evading the attack altogether.

Last edited by BahamutKaiser; Jul 19, 2006 at 01:37 AM // 01:37..
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Old Jul 19, 2006, 02:51 AM // 02:51   #16
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Who can tell me what "Samurai" means? No, I don't mean who they are and what they do, nor what time period and part of the word they exist in, but rather, what is the Direct Translation to the Word, and its meaning?

Its a retorical question by the way, but would encourage other to give it a bit of research. (hint: it does not mean "Katana Wielding Bad-ass Warrior)
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Old Jul 19, 2006, 03:15 AM // 03:15   #17
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In a way, the Ranger does have multiple attributes for one weapon - while Marksmanship is the main weapon, Expertise and Wilderness Survival both have skills that assume that you're using a bow. Yes, you can benefit from them without a bow, but a good proportion of the skills available to both lines assume that you have one.

Also, wasn't the dual fighting style katana-and-wakizashi, not dual katanas?

Incidentally, the etymology of the term comes from "samorou", meaning 'to serve' (http://en.wikipedia.org/wiki/Samurai). (Further down in the article it gives a full translation of samurai: "those who serve in close attendance to nobility")

Last edited by draxynnic; Jul 19, 2006 at 03:17 AM // 03:17..
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Old Jul 19, 2006, 06:21 AM // 06:21   #18
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Quote:
Originally Posted by achilles ankle
can read just fine FYI and ur post said nothing about penetration, range, accuracy or range, just about the gun itself.
Oh wow, so you thought "HURRR! modern guns are precisely like the guns we had in WWII"?

Gimme a break, of course I meant the improved penetration, range and accuracy. What else could I have ment? Geez, some people...
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Old Jul 19, 2006, 08:14 AM // 08:14   #19
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I can never understand people's fetish with samurai... some how, along with a bunch of foreign concepts being Americanzied, samurai got the status as "uber elite warrior with graceful movement that can kill anything with one swipe with their ultimate deadly sharp katana of doom that never breaks".
As stated numerious times, samurai really don't differ that much from warrior. Their distinction mainly comes from their way of life. And if you want to argue that they have a unique fighitng style... does anet needs to make a new class for every other warrior type figure around the world?
Anet heard all the samurai request and already gave us katana. Maybe if people complain enough about wanting samurai armor, they will include it in the new expansion.
Besides... lets be realistic, Asian theme was Chapter 2. Unless Anet revisit this theme in future chapter (which i doubt), a samurai just wouldn't make sense in the chapters to come.
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Old Jul 20, 2006, 12:05 AM // 00:05   #20
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Samurai are different, back in the early days of the Samurai, combat focused on the skill of individual fighters rather than the power of mass forces, Samurai were much more dedicated and trained than warriors of other nations, and their weapons were made with superior craftsmanship compared to weapons from elsewhere.

As times changed the samurai age of battle was replaced by the might of masses expecially with the introduction of the gun.

The samurai highest code of honor and dedication make them original from other cultural fighters. Their katana is critical to their identity because it was not originally their weapon of combat, it was believed to harbor their soul, and was worn as a symbol, not a tool for combat.

It is more than obvious that higher martial arts come from the far east rather than any other culture, not just steriotypically, orientals have halmarked the martial arts into legendary capabilities with their superiority and lethality, and continued developement, despite the advances of modern combat which make them obsolete. Likewise, an Oriental Warrior, Samurai, is simply better than a normal footsoldier or even knight from other cultures, oriental fighters wrap the purpose of their exsistance into becoming unparrallelled combatants.

The extremity of influence and interest Samurai and other oriental classes have make them almost neccessary additions to most games of this type. They are archtypes which will pull in countless players. Whether or not Samurai is a good enough class type to be considered isn't even a question, it is popular whether you like it or not, wildly popular, perhaps the most popular melee combat icon period. Why have a Samurai?, because people want it, alot of people want it.

Nightfall is an Eloian chapter, even though the Eloians where last reported destroyed in their search for the the gods favor, taking an already mentioned culture from the first game (which was last reported to be wiped out) and making another african environment to go along with kryta as a chapter is reusing a previously established culture, isn't it? And I would hope that all european and caucasian cultures are not excluded because of their primary role in the first chapter either.

I don't think there should be another chapter specifically around another oriental culture, but japan is still very different then other oriental cultures, perhaps the most original, and a samurai concept is not completely limited to the scope of oriental settings, they can make an interesting samurai class in a new type of culture for more original creation.

Of all the rediculous class ideas and icons, acting like there is something wrong with perhaps the most universally admired and appreciated class type is pretty weak. And since anime is probably the most simular content to video games, and Samurai are the most popular icon which could be used in this game, I think it is rather safe to say it would be enjoyed and appreciated.
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